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July Development Update! Lots of new toys, new hair, thrusting animations and more!


Hey everyone!

I've been working on a lot of new features for the next build of CH!

Hair is something I've needed to work on for a while so I've created a new mesh hair option and will be adding as many new hairstyles as I can in the future. In these pics you can see the hair from the Quest version, there's a big performance increase over the simulated hair so it will also really help with frame rates.


I've got a lot of new toys in development including:

  • Strap-on harness
  • Penis shaped dildo (can be attached to the harness)
  • Penis shaped dildo with balls (can be attached to the harness) 
  • Unicorn dildo-horn!  (can be attached to the harness) 
  • Double ended penis shaped dildo
  • Attachment which transforms the new dildos into a strapless strap-on.
  • Anal beads
  • Crop
  • Ball gag
  • Panel gag with dildo attachment

Some of these new items will be in the next build. The dildos will be modular so they can either be used on their own, with the penetrator, attached to the harness or made into a strapless strap on! Colours and materials will also be adjustable.

I'm also working on the motion capture system and will be adding playback controls and animation saving in a future build. A set of preset thrusting animations are being worked on which will be very useful with the new strapon!

I've created a cinematic camera mode for desktop users with adjustable focal distance, focal length and depth of field. This is really awesome for taking screenshots or just viewing the action and I'm hoping to create something similar for VR users as well.

I've been working on Ponytail physics for the Quest and this (or a higher quality version) will also be in the PC version soon!

Another small thing, the skinning issues with all the panties around the groin area have been fixed. There was a problem with most of them stretching and distorting in certain poses but now they look much better.

There's a lot more features still in the experimental stage so it's a bit too early to say when this build will be released, but I will keep you all updated on the progress!

For science! 👽

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