Captain Hardcore 0.13 now available! Gameplay concept demo with large procedural space station, Enemy AI, Restraint machine, 10 new hairstyles and lots more!


Hey everyone! PC update 0.13 is now available to download!

Get it here!

This features an early version of the core gameplay mechanics - procedurally generated levels and enemy AI. One of your crew members is held captive on board the Broken Core. Their exact location is unknown, but a distress signal has been detected somewhere on deck 8.

There's also 10 new hairstyles, these are much better for performance than the simulated hair and I believe look much better. They are work in progress and do not have physics enabled yet, but a future update will add physics simulation with hand and object collision!


Gameplay changes:

NEW: Large procedural space station with 8 floors. Each level is randomly generated when you play it. Use the elevator to reach the next floor. If you die you'll start back at the first floor (unless you die in the final wave of enemies on deck 8), but this might change later.

NEW: Enemy AI (with voice acting) - finally something to shoot and kill! The Self-Aware Science Bot was originally created as a science robot, these little fuckers have malfunctioned and gained sentience. They're now noticeably more... unstable.

NEW: Dynamic enemy spawning system for spawning waves of enemies.

NEW: Credits pick up - dropped by enemies or found when looting containers.

NEW: Health pick up - dropped by enemies or found when looting containers.

NEW: Player health system and death screen.

NEW: Wrist HUD display for VR which displays health, credits and map data for the current area.

NEW: Mini map and world map with fog of war that's revealed as you explore. In desktop mode hold R to see the full map. In VR the map is mounted on your wrist, you can glance at it to see what's nearby or aim at it with the laser pointer to expand and see the whole level.

NEW: Map marker system that displays important locations such as elevators and vending machines etc.

NEW: Vending machine that sells supplies. Currently only sells health packs but designed to add more items later.

NEW: Currency system, player can collect credits and use them at the vending machine to purchase supplies.

NEW: Lootable lockers and chests.

NEW: Exploding barrels.

NEW: Teleporter that can take you on board other ships.

NEW: Added music for space travel and the galaxy map.

FIXED: Gun clips through walls in desktop mode.

FIXED: Gun projectiles are spawning behind the gun in VR causing them to sometimes collide with the gun or players hand.

FIXED: VR keyboard is still visible after selecting a new object.

FIXED: If you press ESC when in the settings menu the game un pauses but the menu is still visible.

Improved: Galaxy map destinations are now easier to click.

Improved: Plasma pistol projectile velocity increased.

Known issue: Occasionally an enemy will play a voice line after dying.

Known issue: Credits and ship location do not save yet.

Known Issue: Occasionally map markers are not removed when they should be. Markers are too small in VR mode.

Known Issue: Lighting needs to be optimised, if you have problems with frame rate try reducing shadows and other graphical settings.

Known Issue: Changing from VR mode to desktop mode causes the fog of war to reset and mini map to disappear.

Sandbox changes:

NEW: 10 new hair styles (plus bald option). These are work in progress and do not have physics enabled yet, but a future update will add physics simulation with hand and object collision! I'm also hoping to port these to Quest, but can't say for sure yet, as hair is much trickier on mobile due to the lower rendering and performance capabilities. My hope is that at least some will work well on Quest. I'll add even more hair in the future, but wanted to do these now as it's been highly requested for a long time.

NEW: Controllable restraint machine with adjustable arms. Characters hands and feet will automatically be restrained when placing them in the gravity beam generators. (Must be unlocked by completing the broken core mission).

NEW: "Broken Core" environment for the Cyber Masturbatorium. (Must be unlocked by completing the broken core mission).

NEW: Added "None" animation - use this instead of the default idle to help keep scenes lined up.

FIXED: Improved the wooden bench collision in the fantasy dungeon.

FIXED: Light radius not saving.

Improved: Morph values are displayed when adjusting them.

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