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Big update coming soon with procedurally generated space stations, enemy AI, controllable BDSM sex machine, player health and pickups, looting and more!


Hey everyone, I've been very busy working on a gameplay concept build the past few weeks, this will be an early version of the core gameplay systems including:

  • Large multi level procedural space station
  • Mini map/world map system with fog of war that's revealed as you explore the level
  • Map marker system that displays important locations
  • Enemy AI (with voice acting) - finally something to shoot and kill!
  • Dynamic enemy spawning system for spawning waves of enemies
  • Player health/death system
  • Pickups for collecting items such as health and currency
  • Container system for objects such as lootable chests etc
  • Teleporter that can beam you on to other ships

These are by no means finished and some of the systems are placeholders for more complex ones that will be introduced later. This is all about finding out what works and creating a foundation that will evolve into the full game.

In desktop mode you have a mini map + full map as seen in this screenshot. In VR the map is mounted on your wrist, you can glance at it to see what's nearby or point at it to expand and see the whole level.

The procedural algorithm has been designed to make it easy to create different themed rooms and levels, this will make it possible to add more variation once there's more ships to explore. I'll also experiment with combining proc gen with handcrafted areas to further improve the look of the environments. This will take some experimentation to find the right balance.

^ Lootable containers

^ The Self-Aware Science Bot! - Originally created as a science robot, these little fuckers have malfunctioned and gained sentience. They're now noticeably more... unstable.

^ Restraint machine with movement controls

I'm also planning to include more sandbox/sex content in this version, this is going to take time but I'm aiming for release some time in the next month (hopefully sooner).

Once this update is completed there will be another Quest update. I'll start by looking into texture importing and passthrough mode, I can't guarantee these are going to be possible but I'll do my best!

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